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FACTOID: Although Williams 1981 game 'Solar Fire' had two levels and their 1986 game 'Grand Lizard' had only one level, their playfield layouts are almost identical. |
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Saturday May 10th, 2008
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Game DescriptionZektor is quite similar in gameplay to Space Duel or Space Fury. It may even be a sequel (of sorts) to Space Fury."Dangerous Dann" Frank contributed this description of Zektor, taken from the manual, flyer, and his personal experience of the game.
Objective :
"To recapture eight cosmic cities that have been seized by an evil
cadre of alien robots."
Each city is named in alphabetical progression (and increasing difficulty) in this order..
Each city's liberation begins with a different "Robot" image and voice confronting the player..
SpeculationThe screen is surrounded by a 'force field' which I believe acts to keep all combatants in view (preventing "wraparound" as in Star Trek and bonus waves of Space Duel)The Zektor brochure promotes the use of a "new" rotary player control used to steer the ship. It also describes the idea of "converting" any upright SPACE FURY and ELIMINATOR games.. which leads to the conclusion that the game appeared before TAC/SCAN and STAR TREK, since they both use the same rotary control. The EPROM numbers for Zektor support this theory. Apparently the last boss was the alien from Space Fury.
Board Configuration
Controls
Encoder wheel, Thrust, Fire Downloadables
Zektor ROM Images Zektor ROM Images (without security chip) Take me back to that Sega Vector Homepage |
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